Press
With over 20 years in the industry, Jason has established himself as one of the go-to talents. He’s worked with such directors as Quentin Tarantino and Gore Verbinski, and his projects have shared the stage with Mark Zuckerberg and been featured by Apple at one of Steve Jobs’ final keynotes. Jason completed his first title in 1992 for the Sega Genesis…
Join Jason as he discusses the gaming world with speaker, author and entrepreneur David Meltzer on his podcast “Office Hours” — an overview of the industry in general, critical business issues, Sega, the relationship with the entertainment industry, e-sports, and more.
You’re an entrepreneur and game creator. How does your career influence your style, if at all? There are three major influences on my style: Cali, occupation, and lifestyle. As a game creator I’m always trying to fit the different pieces of a larger puzzle together so that [they] work as one — using those building blocks to create a solid game mechanic/foundation that appears as one cohesive vision…
“Managers should instruct their teams to overcommunicate! Remote working is a bigger adjustment for individual team members. They need to become proactive in supporting their leaders and managers in a way they didn't need to at the office. Managers can then spend their time supporting them versus micromanaging from afar.” - Jason Alejandre, Game Mechanic Studios
Tony Hawk’s Pro Skater 1 + 2 is more of a brand new game built around the core of the originals than a cheap glossy makeover (the latter of which already happened once with Tony Hawk’s Pro Skater HD back in 2012). Developed by Vicarious Visions under the expansive reach of Activision, the massive publisher brought on veteran game creator and owner of Game Mechanic Studios, Jason Alejandre…
“When you have an original idea, you want the best platform with the most cutting-edge technology to showcase it,” said Jason Alejandre, president of Tarzana-based Game Mechanic Studios. “That’s one reason most developers prefer not to work on the Wii.” In a recent research note, Cowen & Co. analyst Doug Creutz predicted Wii sales would continue to…
More recently, Jason’s studio has worked on “The Walking Dead: Saints & Sinners,” as well as the remastered “Tony Hawk’s Pro Skater 1 + 2,” set for a 2020 release. We got a chance to talk with Jason about how he got into the industry, the struggles of starting a business during the recession, and the future of the gaming industry…
We had a chance to talk with Jason Alejandre, President and Creative Director of Game Mechanic Studios, about music, movies, the multi-billion-dollar industry of games, and the remaster of the legendary “Tony Hawk’s Pro Skater 1+2,” set for release September 4, 2020…
Jason completed his first title in 1992 for the Sega Genesis. At the age of 15, he was already working with Park Place Productions, the original developers of the John Madden football franchise. He’s since worked with such development houses as Screaming Pink, NovaLogic, Universal, and Electronic Arts on titles like “Delta Force: Black Hawk Down,” “Scarface,” and “Medal of Honor.”…
“I remember when Tony Hawk first came out,” said Jason Alejandre, owner of Game Mechanic Studios. “I was reading the first Harry Potter book, watching Fight Club, listening to Eminem make fun of boy bands, and playing Tony Hawk while passing the controller around to see who could get the highest score. Those were good times!”